Header image for NEEDS 2021
Profile image for Storytelling, Gamification & Co: Using Creative Tools to Design Disaster Cultures in the Anthropocene

Storytelling, Gamification & Co: Using Creative Tools to Design Disaster Cultures in the Anthropocene Passed

Tuesday September 21, 2021 17:00 - 18:30 H

Workshop leader: Justine Walter
Presenters: Coline Lapointe, Lina Zhou, Niklas Humble

  • Tackling Vulnerability through Gamification: Why, What, and How? Justine Walters
  • Contagion (2011), or: How to Get Cheated out of Your Disaster Experience, Lina Zhou, Coline Lapointe
  • Computational Moral Support in Crisis Management - The Idea of Facilitating Decision Making, Niklas Humble, Peter Mozelius

Panel description

During the past few centuries, human activity has evolved into a geological force that exerts an impact on the world’s atmosphere, hydrosphere, geosphere, and biosphere that is profound enough to justify the proclamation of a new geological epoch, the Anthropocene. This new epoch is characterised by an increasing instability of the environment that becomes most obvious in the elevated likelihood, frequency, and intensity of natural hazards striking in ever more densely populated and tightly interconnected areas, thus putting global societies and economies at major risk.

While many of these natural hazards cannot be prevented, in disaster research it is beyond doubt that hazard does not equal disaster. Rather, it is the affected community’s immaterial cultural predispositions that determine how hazards are perceived, interpreted, dealt with, and, ultimately, whether or not they trigger disaster. Designing and implementing effective disaster cultures in communities, organisations, and societies thus plays a crucial role in reducing disaster risk and building resilience in the Anthropocene.

Cultural factors that foster resilience and reduce disaster risk include familiarity with certain types of natural hazards, the ability to make sense of the events, effective standardised coping rituals, collaboration in disaster relief, as well as commonly known narratives that preserve knowledge of past hazard events and facilitate learning from them. This panel will explore how in-between-disasters spaces can be utilised to employ creative tools like storytelling – from ancient flood myths to disaster movies, future scenarios, and science fiction –, gamification or experienced-based learning approaches for disaster risk reduction and the design of emotionally resonant, effective disaster cultures in communities, organisations, and societies.

Lecturers

Profile image for Justine Walter

Justine Walter Workshop leader

Independent

Profile image for Coline Lapointe

Coline Lapointe Presenter

Student

MA Student in British and North American Cultural Studies - Freiburg University

Profile image for Lina Zhou

Lina Zhou Presenter

Freiburg University

MA Student in British and North American Cultural Studies


Profile image for Niklas Humble

Niklas Humble Presenter

PhD Student
Mid Sweden University

PhD Student, Department of Computer and System Science, Mid Sweden University.

Research interests: Programming education, Teacher professional development, Computational thinking, Game-based learning, Computational ethics, AI, Learning analytics.