Design for the Metaverse
Digitalt
Moderator: Konrad Olsson
Panelists: Andrés Reisinger, Emma Ridderstad, Laura Olin
Since Facebook announced their name change to Meta, the conversation around the metaverse has reached the mainstream. Already, 3 billion people are defined as gamers, and the next step for virtual environments are likely to be workspaces, with Microsoft leading the way. What does it mean for designers and architects when furniture, fashion, and art is becoming fully digital, selling for millions? How do we design mindful spaces for the generations to come?
Lecturers
Konrad Olsson Moderator
Curator, Stockholm Design & Architecture Talks and Editor in chief, Scandinavian MIND
Scandinavian Mind
Konrad is one of Sweden’s most established magazine editors within fashion and design and the founder and editor-in-chief of Scandinavian MIND, a magazine and platform covering the intersection of lifestyle and technology. He’s an experienced speaker, moderator, and podcaster and regularly advises brands and organisations on content strategy and digital transformation
Andrés Reisinger Panelist
Digital Artist
Reisinger Studio
Originally from Argentina, Barcelona-based Reisinger is one of the most sought-after digital artists of the century. His instantly-recognisable dream-like imagery have drawn interest from a plethora of multi-million-dollar collectors, brands, and international art galleries alike and he is named as one of “Forbes 30 Under 30” artists creating and designing the future of the arts.
Emma Ridderstad Panelist
CEO & Co-founder
Warpin
Specialising in Virtual and Augmented Reality, Warpin Media is the leading XR software development company in the Nordics and their SaaS product Xelevate enables organisations to effectively create, distribute, and execute VR training programmes at scale.
Laura Olin Panelist
Chief Operating Officer & Partner
ZOAN
Laura has a background in marketing and journalism. As COO of Zoan, a leading European Virtual Studio working as content creators focused on photorealistic metaverse, she’s produced some pioneering XR work, such as virtual concerts and art pieces.