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Seminars GamifyUs 2018

100

How to understand and use a gamification model and apply it in any context
Key-note: Yu-Kai Chou, Gamification expert (No 1 in the world)

100

Panel discussion: Our host Anna Olin Kardell talks with Yu-Kai Chou, Zachary Fitz Walter & Beteendelabbet about the relation between game design, nudging and behavioral science. How can our business and the people in it benefit from knowing more about these topics?

100

How nudging can help your business to prosper and create a more sustainable workplace at the same timeLinda Lindström, Co-founder Beteendelabbet

100

Designing bias-free HR processes

Christina Gravert
Wednesday 11:30 - 12:00 Main stage
English

How nudging can help you hire and keep the right peopleChristina Gravert, Professor in Behavioral Economics and Founder Impactually.

100

What are the most important lessons learned from the gaming industry? How can we use knowledge from the gaming industry to create change in areas not related to games, like Education, Sustainability or the Labour Market.A conversation between our host Anna Olin Kardell and Effie Karabuda, Author of Gamer and game reviewer at Aftonbladet and Marcus Lewold, Head of Studio at King.

100

Lunch and networking

Wednesday 12:30 - 13:15 Exhibition area
English

Enjoy a great lunch served by Mässrestauranger. Make sure to inform us of your food preferences when you register to the event!

100

During this session you will take part in an interactive workshop learning how nudging and having an understanding of the irrational side of human nature can help us make meaningful behavior changes in the workplace.

100

Join Dr. Zac Fitz-Walter for an epic workshop where in two hours you'll take a motivation problem and gamify it!

100

In this session you will meet founders behind successful use of gamification in apps related to learning and organisational development. 
Stefan Hallberg & Niclas Rasmusson, BisevoLinus Lundberg, Active quiz

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Why is the organisation not as rewarding as video games?Oskar Henriksson, Psychologist founder of Psykologifabriken and creator of the psychological gym Habitud

100

Short break

Wednesday 14:15 - 14:30 Exhibition area
English

A short break to stretch your legs and grab a coffee.

100

During this session you will take part in an interactive workshop learning about how to increase equality and diversity in the workplace through understanding the irrational side of human nature.

100

How can elements from Pokemon go be used to encourage people far from the job market to start networking their way in?Jonas Bygdeson, social entrepreneur and founder My Dream Now

100

Don't let your mind fool you on the way towards your goal, learn the tricks to make smarter economical decisions and how to use them in product development Stina Söderqvist, Scientist at Dreams Nordic 

100

Into the Wild

Sander van der Vegte
Wednesday 15:00 - 15:30 Workshop 2
English

How cutting edge technology can affect real-world positive changeSander van der Vegte, Head of Mediamonks Lab and game developer

100

Games as well as gamification are emotional mediums. They can mimic and strengthen real as well as imaginarysystems. And they make the contours and rules of the systems more clear and visible with meaningful and actionable layers and by tellings stories and communicating.

100

Coffee Break

Wednesday 15:30 - 16:00 Exhibition area
English

We enjoy a well-needed coffee break and talk about what we have experienced so far.

100

The Elephant in the Brain

Robin Hanson
Wednesday 16:00 - 16:30 Main stage
English

How can knowledge about the Elephant in the brain help you understand yourself, your business or your customers?Robin Hanson, Associate Professor of Economics at George Mason University and expert on idea futures and markets

100

Anna Olin Kardell talks to Robin Hanson, Yu-kai Chou and Zachary Fitz Walter.