Seminars GamifyUs 2018
Wednesday 08:30 - 09:00 Exhibition area
Welcome to GamifyUs. Please print your badge, grag a cofee, and get settled before we start the first lecture of the day.
How to understand and use a gamification model and apply it in any context
Key-note: Yu-Kai Chou, Gamification expert (No 1 in the world)
Panel discussion: Our host Anna Olin Kardell talks with Yu-Kai Chou, Zachary Fitz Walter & Beteendelabbet about the relation between game design, nudging and behavioral science. How can our business and the people in it benefit from knowing more about these topics?
Nudging: Designing a positive impact for people, planet and profit.Linda Lindström, Co-founder Beteendelabbet
How nudging can help you hire and keep the right people.Christina Gravert, Professor in Behavioral Economics and Founder Impactually.
What are the most important lessons learned from the gaming industry? How can we use knowledge from the gaming industry to create change in areas not related to games, like Education, Sustainability or the Labour Market.A conversation between our host Anna Olin Kardell and Effie Karabuda, Author of Gamer and game reviewer at Aftonbladet and Marcus Lewold, Head of Studio at King.
Wednesday 12:30 - 13:15 Exhibition area
Enjoy a great lunch served by Mässrestauranger. Make sure to inform us of your food preferences when you register to the event!
During this session you will take part in an interactive workshop learning how nudging and having an understanding of the irrational side of human nature can help us make meaningful behavior changes in the workplace.
Join Dr. Zac Fitz-Walter for an epic workshop where in two hours you'll take a motivation problem and gamify it!
In this session you will meet founders behind successful use of gamification in apps related to learning and organisational development.
Stefan Hallberg & Niclas Rasmusson, BisevoLinus Lundberg, Active quiz
The motivation system in Dream BigHow motivation and gamification is a part of Dream Big. The Skanska project for the future platform for their business and management system.Anders Tufvesson, CEO and Digital Advisor at Motification. Kristina Isaksson Comercial Manager FSE 105, Kungens kurva, SKANSKA | Sverige AB
Why is the organisation not as rewarding as video games?Oskar Henriksson, Psychologist founder of Psykologifabriken and creator of the psychological gym Habitud.
Wednesday 14:15 - 14:30 Exhibition area
A short break to stretch your legs and grab a coffee.
During this session you will take part in an interactive workshop learning about how to increase equality and diversity in the workplace through understanding the irrational side of human nature.
How can elements from Pokemon go be used to encourage people far from the job market to start networking their way in?Jonas Bygdeson, social entrepreneur and founder My Dream Now
Don't let your mind fool you on the way towards your goal, learn the tricks to make smarter economical decisions and how to use them in product development.Stina Söderqvist, Scientist at Dreams Nordic
How cutting edge technology can affect real-world positive chang.eHosted by: Sander van der Vegte, Head of Mediamonks Lab and game developer.
Games as well as gamification are emotional mediums. They can mimic and strengthen real as well as imaginarysystems. And they make the contours and rules of the systems more clear and visible with meaningful and actionable layers and by tellings stories and communicating.
Wednesday 15:30 - 16:00 Exhibition area
We enjoy a well-needed coffee break and talk about what we have experienced so far.
How can knowledge about the Elephant in the brain help you understand yourself, your business or your customers?Robin Hanson, Associate Professor of Economics at George Mason University and expert on idea futures and markets
Anna Olin Kardell talks to Robin Hanson, Yu-kai Chou and Zachary Fitz Walter.