Researchers and educators have viewed algebraic functions as a foundational concept in mathematics since the turn of the century, but many students struggle to master the concept. Starting in the 1960s, some have viewed computer programming as a vehicle for exploring functions, but the results have been mixed at best. This talk will use current research in the field of mathematical education and cognitive science to analyze previous attempts, and discuss the novel approach taken by Bootstrap, a curriculum that teaches children to program their own videogames using an algebraic programming language and mathematical activities to drive their learning.
Emmanuel Schanzer är läromedelsutvecklare och lärarfortbildare på bootstrapworld.org.
M311
GR år 4-9, GY
Matematik
Aktivitet